There are numerous ways to use technology today to take virtual field trips. These activities can be designed in many different ways. I tend to think of them as an extension of simulations or role-playing activities that have been popular in English language education for a very long time. Role-playing in language education allows us to create immersive simulated communication experiences in contextually meaningful spaces.
Traditionally, classrooms have been rearranged to resemble any number of target language practice settings: restaurants, bazaars, museums, historic sites, and so on. Learners can be placed in these spaces with specific language practice goals. With the enhancements available through various forms of technology, we can expand these immersive simulations in very interesting ways. Many of these new contexts allow learners to practice the relevant language with an increased sense of place as well as the ability to interact with and learn from virtual landscapes. Continue reading